Design Studies
Mega Man Wiki
I am an administrator on the Mega Man Wiki, an independent fan wiki documenting the Mega Man franchise. Part of my work there includes creating walkthroughs for the games' boss battles, which involves analyzing and breaking down AI behavior and sharing design insights.
▪ In documenting Chill Penguin's ~5 attack patterns, I analyzed how Mega Man X bosses teach players about pattern recognition and the series' signature dance of combat. This page demonstrates my ability to break down combat encounters into learnable components.
▪ Interactive damage data charts visualize the rock-paper-scissors design philosophy at the heart of Mega Man X. This required understanding the systemic relationships between the game's 10 weapons.
▪ My walkthroughs teach through observation, noting how enemy placement creates difficulty curves and teaches mechanics through gameplay. This mirrors level design documentation practices.
▪ I also analyze and reconcile narrative element from +60 games, plus countless adaptations and supplementary materials, to form a cohesive canon across over 40 years of the franchise.
(Read it here!)