My Games
Wisconsin Bones: Gems of Pandora
RPG | Unreal Engine 5 | BIG Jam 2026
Game designer and programmer for a month-long game jam, responsible for the design and implementation of combat. Using Unreal's Blueprints visual scripting system, I built a fully-realized turn-based combat system featuring RPG elements including unit stats, ability logic, turn order management, and damage calculation.
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White Lie
Puzzle-Adventure | Unity | MGDC Jam 2026
Wrote for a funny little game where the words you say shape reality, made for a 72 hour game jam. Designed a narrative-driven adventure game, including writing 90 lines and designing branching dialogue trees with reactive logic and variables using Twine. Also implemented menu UI in Unity.
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Poker Face!
Simulation | Unreal Engine 5 | Global Game Jam 2026
Made by a small team in 48 hours for a game jam, with the theme of "mask". We created a simple yet creative game about keeping a straight face in a funny situation. I used Unreal 5's impressive Blueprints and MetaHumans systems, and wrote a hilarious little script, to make a relatable and compelling experience.
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Polar Flux
Top-Down Action | Godot | GameOff 2025
Collaboration with an international team. I spearheaded combat design, documenting the player's moveset and combo system for the team. I designed varied enemy behavior using finite state machines. I also programmed the menu UI and wrote 200+ lines of dialogue for a script. Still in protoype stages.
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Side Job Steve
Rail Shooter | Unity | Alberta Slow Jam 2025
Made across 2 weeks by a small Albertan dev team. I was responsible for the core game loop, which referenced the arcade classic Space Harrier. I also designed 3 side jobs and an upgrade system, and drew and implemented all of the game's graphics. This game won 3rd place overall in the jam vote.
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Underpromotion
Puzzle-Adventure | RPG Maker | Return 0 Productions
Student project at the University of Alberta. We created a fully-realized puzzle game using RPG Maker MV, first proving the concept with paper prototypes. I conducted playtests and wrote 180+ lines of dialogue. We won the school's annual award for Outstanding Mechanics.
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