About Me
I'm a gameplay and combat designer, artist, and storyteller.
My strength lies in crafting the core elements that make a game feel great to play, bridging the gap between creative vision and technical execution. While my expertise is mostly in design, I possess strong technical literacy. I understand how game systems connect under the hood, which allows me to create realistic, implementable designs and effectively communicate with interdisciplinary teams.
My game design journey started with modding Super Mario World and writing my own design documents as a teenager. That passion led me to analyze the intersections of narrative and play with a Bachelor of Arts in Cultural Studies, and a diploma in Game Design to sharpen my hard skills.
When I'm not designing, I'm analyzing boss patterns in Mega Man X, finding new combos in Devil May Cry 5, or speedrunning Metroid Dread.
Check out my projects, and feel free to get in touch via email or LinkedIn!