Games
Polar Flux
Top-Down Action | Godot | GameOff 2025
Collaboration with an international team. I spearheaded combat design, documenting the player's moveset and combo system. I designed varied enemy behavior using finite state machines. I also programmed the UI and wrote 200+ lines of dialogue for the game's script. Still in development!
(Play here!)
Side Job Steve
Rail Shooter | Unity | Alberta Slow Jam 2025
Made across 2 weeks by a small Albertan dev team. I was responsible for the core game loop, which referenced the arcade classic Space Harrier. I also designed 3 side jobs and an upgrade system, and drew and implemented all of the game's graphics. This game won 3rd place overall in the jam vote.
(Play here!)
Underpromotion
Puzzle Adventure | RPG Maker | Return 0
Student project at the University of Alberta. We created a fully-realized puzzle game using RPG Maker MV, first proving the concept with paper prototypes. I conducted playtests and wrote 180+ lines of dialogue. We won the school's annual award for Outstanding Mechanics.
(Play here!)