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Games


Polar Breach preview.

Polar Flux

Top-Down Action | Godot | GameOff 2025

Collaboration with an international team. I spearheaded combat design, documenting the player's moveset and combo system. I designed varied enemy behavior using finite state machines. I also programmed the UI and wrote 200+ lines of dialogue for the game's script. Still in development!

(Play here!)
Side Job Steve gameplay.

Side Job Steve

Rail Shooter | Unity | Alberta Slow Jam 2025

Made across 2 weeks by a small Albertan dev team. I was responsible for the core game loop, which referenced the arcade classic Space Harrier. I also designed 3 side jobs and an upgrade system, and drew and implemented all of the game's graphics. This game won 3rd place overall in the jam vote.

(Play here!)
Underpromotion gameplay.

Underpromotion

Puzzle Adventure | RPG Maker | Return 0

Student project at the University of Alberta. We created a fully-realized puzzle game using RPG Maker MV, first proving the concept with paper prototypes. I conducted playtests and wrote 180+ lines of dialogue. We won the school's annual award for Outstanding Mechanics.

(Play here!)